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Maxon Cinema 4D: Simulating Fluid Dynamics using the BohidiNUT Proximal Shader in Cinema 4D XL 7

Chapter: 3D Modelling and Animation

Topic: Fluid Simulation

In this article, Mark Simpson demonstrates how to use the BhodiNUT ‘Proximal’ shader in the displacement channel of a standard material to simulate the ripples created when an object is dropped into a body of water. This project requires Cinema 4D XL V7 or later (no external plug-ins are required).

TAGS: liquid, drop, drip


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