Autodesk Maya: Rendering Motion Vectors out of Maya – Part 2

Chapter: 3D Modelling and Animation

Topic: Rendering and Output

In part 2 of this Maya tutorial series we review some theory on how to render motion vectors properly and show a couple of tricks and things to keep an eye on.

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Autodesk Maya: Rendering Motion Vectors out of Maya – Part 3

Chapter: 3D Modelling and Animation

Topic: Rendering and Output

In part 3 of this Maya video tutorial series, Arkadiy Demchenko shows a simple example scene with an animated spider. Using lm2DMV shader as well as Maya 2009+ passes system to get motion vectors.

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Autodesk Maya: Rendering Motion Vectors out of Maya – Part 4

Chapter: 3D Modelling and Animation

Topic: Rendering and Output

In part 4 of this Maya tutorial series, Arkadiy Demchenko shows another example scene with a tower blowing up into pieces. Only Maya 2009+ passes system is used in this example.

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Autodesk Maya: Rendering Motion Vectors out of Maya – Part 1

Chapter: 3D Modelling and Animation

Topic: Rendering and Output

This Maya video tutorial explains how to install and use a special shader to render motion vectors with Mental Ray This process will be useful to RE:Vision Effects users in Shake, Maya and Max Composite, Nuke, Fusion, After Effects, Combustion and others.

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Autodesk Maya: Autodesk Maya 2010 to Mudbox 2010 FBX Export and Import

Chapter: Workflow

Topic: Inter-application Workflow

In this tutorial, Michael Hurwicz takes advantage of new support for the FBX file format in Mudbox 2010 to export geometry from Maya 2010 and import it into Mudbox 2010. A problem with painting in Mudbox is solved by scaling UVs down slightly in Maya before exporting the FBX file.

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