Walter Murch and The Art of Editing

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Topic: Creativity

When describing his art, Walter Murch’s mind leaps from physics metaphors to psychology similes to the world of painting. When editing, he is arduously dedicated to the footage in front of him, his inspiration unspooled by those rolls of celluloid and streams of pixels. Within the softest sound or the faintest blink of an eye, Murch finds worlds.

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Diving the Deep – Underwater Videography

Chapter: Image Acquisition

Topic: Preparing to Shoot

Filming underwater can be challenging. Fish are not the most cooperative actors and will rarely perform their behaviors for multiple takes. You have to be immediately ready and capable when a good filming opportunity presents itself.

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Blender: The Blender Survival Guide: Part 11

Chapter: 3D Modelling and Animation

Topic: Lighting 3D Scenes

In this episode of the Blender Survival Guide Paolo continues the design of a simple scene that will be used to create volumetric lights using LuxRender. In this Video Tutorial you’ll see how to add LuxRender to your Blender installation and how to prepare your scene for export by setting the right materials in Blender and Lux.

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Blender: The Blender Survival Guide: Part 10

Chapter: 3D Modelling and Animation

Topic: Animation Techniques

In this episode of the Blender Survival Guide we explore in detail how to edit existing keyframes for a simple animation. The video shows how to re-time portions of the animation, how to add “hold keyframes,” how to create loopable animations, and other tips that, as usual, come in handy in everyday work.

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Recording Audio in Less Than Ideal Conditions

Chapter: Audio

Topic: Microphone Selection

Here we jump in the studio while we have a Tascam HSP82 8 track recorder on loan (thanks Tascam!). What a great opportunity to test out 8 unique mics at the same time! We’ve been curious as to how some of the expensive and not so expensive mics would do with a real world, common problem: a loud, noisy device that we can’t control. Critically listen to how the mics faired….

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Timecode Logging with TextExpander

This is a technique I used when I’m directing so I can log shots while we’re rolling. By working with time of day timecode I can quickly and accurately paste the timecode with a simple keystroke.

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Blender: The Blender Survival Guide: Part 9

Chapter: 3D Modelling and Animation

Topic: Effects

In this episode of the BSG Paolo shows you how to create a simple animation of “flying” photos in a 3D space. In the process we see how to setup the Blender environment to show the textures of a scene in real-time, how to align new objects to the current view and how to get real-time feedback about the effects of lights in the scene. The project files for this tutorial are included.

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Blender: The Blender Survival Guide: Part 3

Chapter: 3D Modelling and Animation

Topic: Interface

In this episode of the “Survival Guide” we see how to create 3D text in Blender. We also discover how to use the 3D cursor, how to move, scale and rotate objects in the 3D space, how to position the camera to frame the shot, how to place lights and finally how to do a quick test render. This is a rich tutorial, filled with essential information and great real-life skills that you can put to work right away.

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An Introduction to Closed Captioning

Chapter: Editing

Topic: Subtitles and captioning

Closed Captioning is a term that sends a shiver down many a post-supervisor’s spine. How to deal with it? How much will it cost? Can you do it yourself? Closed Captioning can be complicated, but with proper planning it is possible to save time and money on what is usually a very expensive process.

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Blender: The Blender Survival Guide: Part 2

Chapter: 3D Modelling and Animation

Topic: Interface

In part 2 of the Blender Survival Guide, we see how to complete the customization of the Blender desktop and how to save our preferences so that they become the application’s default.

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