Chapter: Audio
Topic: Recording Voice Over
Enter FCP 3’s Voice Over Tool. Now we can capture Voice Overs directly to the TimeLine and it’s easy to do.
http://www.kenstone.net/fcp_homepage/basic_voice_over.html
TAGS: “Input, playback”
Chapter: Audio
Topic: Recording Voice Over
Enter FCP 3’s Voice Over Tool. Now we can capture Voice Overs directly to the TimeLine and it’s easy to do.
http://www.kenstone.net/fcp_homepage/basic_voice_over.html
TAGS: “Input, playback”
Chapter: Workflow
Topic: Inter-application Workflow
It makes sense to use a 3D program to create a 3D scene; but what if you need to re-use the camera motion info from that scene for advanced compositing? In this tutorial, RenÈ de la Fuente and Will Scates walk through the basic steps needed to accomplish this using Alias|Wavefront’s Maya 4 and Adobe After Effects v 5.5. One of the outstanding features of Adobe’s After Effects v 5.5 is its ability to create and use 3D space to develop a motion graphics composition. While After Effect comes with 3D cameras, lighting and scene development, it also permits you to directly import camera motion and objects created within Alias|Wavefront’s Maya 4. This technique is quite useful if you have to composite or work directly on elements within a 3D rendered file; for example, you have a rendered scene that places certain objects in motion relative to a camera. You can use this scene info directly from Maya 4, and replace nodes while keeping the same camera movement and views in your motion graphics composition in After Effects. However, being able to actually do this isn’t as straightforward as it could be. So we developed this tutorial to walk you through some of the important steps in this process. In this particular tutorial, we use Maya 4 and After Effects 5.5 Production Bundle. Both have been superceded but the tutorial remains applicable.
http://www.creativecow.net/articles/delafuente_rene/maya_cam_imp/index.html
TAGS:
Chapter: Workflow
Topic: Inter-application Workflow
It makes sense to use a 3D program to create a 3D scene; but what if you need to re-use the camera motion info from that scene for advanced compositing? In this tutorial, RenÈ de la Fuente and Will Scates walk through the basic steps needed to accomplish this using Alias|Wavefront’s Maya 4 and Adobe After Effects v 5.5. One of the outstanding features of Adobe’s After Effects v 5.5 is its ability to create and use 3D space to develop a motion graphics composition. While After Effect comes with 3D cameras, lighting and scene development, it also permits you to directly import camera motion and objects created within Alias|Wavefront’s Maya 4. This technique is quite useful if you have to composite or work directly on elements within a 3D rendered file; for example, you have a rendered scene that places certain objects in motion relative to a camera. You can use this scene info directly from Maya 4, and replace nodes while keeping the same camera movement and views in your motion graphics composition in After Effects. However, being able to actually do this isn’t as straightforward as it could be. So we developed this tutorial to walk you through some of the important steps in this process. In this particular tutorial, we use Maya 4 and After Effects 5.5 Production Bundle. Both have been superceded but the tutorial remains applicable.
http://www.creativecow.net/articles/delafuente_rene/maya_cam_imp/index.html
TAGS:
Chapter: Compositing Tools and Techniques
Topic: 3D Space for Compositing
Serge Hamad uses Zaxwerks Invigorator to create ‘Lord of the COW Ring’ in response to a question in the Zaxwerks COW. Everyone wanted to know how to recreate and inscribe the ring in that much talked about movie, ‘Lord of the Ring.’
http://www.creativecow.net/articles/hamad_serge/ring/index.html
TAGS:
Chapter: Workflow
Topic: Inter-application Creativity
Serge Hamad uses Zaxwerks Invigorator to create ‘Lord of the COW Ring’ in response to a question in the Zaxwerks COW. Everyone wanted to know how to recreate and inscribe the ring in that much talked about movie, ‘Lord of the Ring.’
http://www.creativecow.net/articles/hamad_serge/ring/index.html
TAGS:
Chapter: Visual and Creative Effects
Topic: Simulation
Serge Hamad uses Zaxwerks Invigorator to create ‘Lord of the COW Ring’ in response to a question in the Zaxwerks COW. Everyone wanted to know how to recreate and inscribe the ring in that much talked about movie, ‘Lord of the Ring.’
http://www.creativecow.net/articles/hamad_serge/ring/index.html
TAGS:
Chapter: Visual and Creative Effects
Topic: Glows, Blurs, Rays or Streaks
AE5.5 STD & Knoll LightFactory. Ayato’s tutorials are very advanced. Because English is his second language you really need to know After Effects moderately well to follow all the steps. Some additional plug-ins are needed, but most are available in demonstration form.
http://www.ayatoweb.com/ae_tips_e/ae01_e.html#
TAGS:
Chapter: Titling
Topic: Titling Tools
Final Cut Pro 3 ships with Boris Calligraphy, two Text Generators, Title 3D and Title Crawl. Although they’re two separate generators, they share a number of common features, most notably, a full-featured text entry window. Together they help fill one of the biggest needs that FCP users have had, better text tools.
http://www.kenstone.net/fcp_homepage/basic_boris_text_gen.html
TAGS: “Title Crawl, Title 3D, Styles”
Chapter: Motion Graphic Design
Topic: Backgrounds and Stock Footage
Our next base is a very useful one — a star field. With a few easy steps, you can create some really nice stars for your sky. Start with an 800¥800 image
http://www.creativemac.com/articles/viewarticle.jsp?id=7348
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Chapter: Compositing Tools and Techniques
Topic: Masking or Rotoscoping
We’ve all had one. The blue screen shot from hell that wasn’t lit right, or being asked to perform a miracle and composite something with no key whatsoever. In this tip I’ll explain how using multiple splines can give a smoother result and save extra work in the long run.
http://www.creativemac.com/articles/viewarticle.jsp?id=7298
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