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Adobe After Effects: Particle Gathers and Becomes Logo

Chapter: Compositing Tools and Techniques

Topic: Particles

AE5.5 PRO & Final Effects Complete. Ayato’s tutorials are very advanced. Because English is his second language you really need to know After Effects moderately well to follow all the steps. Some additional plug-ins are needed, but most are available in demonstration form.

http://www.ayatoweb.com/ae_tips_e/ae04_e.html

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Lighting With a Folding Reflector

Chapter: Image Acquisition

Topic: Lighting

The nice thing about lighting a “talking head” with a reflector (and sometimes a light bouncing into the reflector) instead of a third light is that you are able to get an adequate amount of fill light without interdicting unwanted additional shadows on the face and highlights in the subjects eyes.† This produces a very flattering head shot with fill light that looks very natural.

http://www.greatdv.com/tips/tip4.htm

TAGS: fill, soft, gold, reflector

Why you need fuzzy titles and a good codec for good titles

Chapter: Titling

Topic: Quality

A question that comes up repeatedly pertains to titles causing color shift and artifacts in DV.† There are three basic causes for these problems: 1. Overly sharp high contrast edges 2. Illegal colors 3. A poor codec. Also see “Great Titles with the DV Codec” by Philip Hodgetts.

http://www.greatdv.com/post/blurtitles.htm

TAGS: serif, font, legal color,

Maxon Cinema 4D: Simulating Fluid Dynamics using the BohidiNUT Proximal Shader in Cinema 4D XL 7

Chapter: 3D Modelling and Animation

Topic: Fluid Simulation

In this article, Mark Simpson demonstrates how to use the BhodiNUT ‘Proximal’ shader in the displacement channel of a standard material to simulate the ripples created when an object is dropped into a body of water. This project requires Cinema 4D XL V7 or later (no external plug-ins are required).

http://www.creativecow.net/articles/simpson_mark/waterdrop/index.html

TAGS: liquid, drop, drip

Apple Final Cut Pro: Creating Time Lapse Video

Chapter: Compositing Tools and Techniques

Topic: Speed Effects

Back when I used to shoot really low budget jobs with a Canon A1 Hi8 camera I had experimented with “Interval Recording” as it’s called in video. Years before, in film, I’d done time lapse with various single frame cameras and intervalometers but never with my Sony PD150 DVCam. I didn’t even know if it had the capability. It does. Time lapse photography remains one area where film has an indisputable advantage over video – the mechanics of advancing the film. You can shoot film one frame at a time but you can not do that with a video camera.

http://www.kenstone.net/fcp_homepage/time_lapse_article/time_lapse.html

TAGS: “shoot, fit to fill, “

Creating Time Lapse Video

Chapter: Image Acquisition

Topic: Camera Settings

Back when I used to shoot really low budget jobs with a Canon A1 Hi8 camera I had experimented with “Interval Recording” as it’s called in video. Years before, in film, I’d done time lapse with various single frame cameras and intervalometers but never with my Sony PD150 DVCam. I didn’t even know if it had the capability. It does. Time lapse photography remains one area where film has an indisputable advantage over video – the mechanics of advancing the film. You can shoot film one frame at a time but you can not do that with a video camera.

http://www.kenstone.net/fcp_homepage/time_lapse_article/time_lapse.html

TAGS: “shoot, fit to fill, “

Autodesk Inferno: Particle Functions Overview

Chapter: Compositing Tools and Techniques

Topic: Particles

Here is a guide to functions with particles plus 30 free functions.

http://www.fxguide.com/modules.php?name=Content&pa=showpage&pid=5

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Autodesk Flame: Particle Functions Overview

Chapter: Compositing Tools and Techniques

Topic: Particles

Here is a guide to functions with particles plus 30 free functions.

http://www.fxguide.com/modules.php?name=Content&pa=showpage&pid=5

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Autodesk Flint: Particle Functions Overview

Chapter: Compositing Tools and Techniques

Topic: Particles

Here is a guide to functions with particles plus 30 free functions.

http://www.fxguide.com/modules.php?name=Content&pa=showpage&pid=5

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Autodesk Combustion: Particle Functions Overview

Chapter: Compositing Tools and Techniques

Topic: Particles

Here is a guide to functions with particles plus 30 free functions.

http://www.fxguide.com/modules.php?name=Content&pa=showpage&pid=5

TAGS: