Chapter: 3D Modelling and Animation
Topic: Fluid Simulation
In this article, Mark Simpson demonstrates how to use the BhodiNUT ‘Proximal’ shader in the displacement channel of a standard material to simulate the ripples created when an object is dropped into a body of water. This project requires Cinema 4D XL V7 or later (no external plug-ins are required).
TAGS: liquid, drop, drip