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Adobe After Effects: Writes a Character like Penmanship

Chapter: Titling

Topic: Effects

Write-on like a Japanese character penmanship. More sophisticated write-on effect than the usual reveal signature. Ayato’s tutorials are very advanced. Because English is his second language you really need to know After Effects moderately well to follow all the steps. Some additional plug-ins are needed, but most are available in demonstration form.

http://www.ayatoweb.com/ae_tips_e/ae17_e.html

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Apple Final Cut Pro: De-Interlacing (FCP Quick Tip #8)

Chapter: Video and Computer Technology

Topic: Video Basics

Because NTSC video is interlaced, whenever you increase the size of an image you are also shifting those scan lines to other regions of the screen. Scan line 1 may now be positioned at scan line 2, thus throwing off the field interpretation. This will result in jumpy, stuttering video, very noticeable scan lines when exported to video.

http://www.creativemac.com/2002/09_sep/tutorials/fcpqt8.htm

TAGS: flicker, jumpy

How do you Rate? Figuring your real hourly rate.

Chapter: Business

Topic: Management Issues

If there’s one question I’m asked by designers more than any other, it’s how to figure out what to charge for a project. We have several ways. We can look it up in the Graphic Artist Guild’s Handbook of Pricing and Ethical Guidelines (PEG). We can charge the ‘going rate’. Or we can make a good guess at what the client is willing to pay and charge that. There are others, but these are the typical methods.

http://graphicdesign.about.com/library/weekly/aa092702a.htm

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Maxon Cinema 4D: Rigging a Sun for facial animation

Chapter: 3D Modelling and Animation

Topic: 3D Character Animation

In this tutorial, Sven Hauth will discuss the task of facial animation, and the methods that Cinema 4D offers us to deal with it. Facial animation in this case means that Sven will primarily talk about animating the mouth – once you can do this, you can apply the same concepts to any other part of the face or whatever you would like to animate. After finishing it, you should be able to make your own characters talk and express emotion.

http://www.creativecow.net/articles/hauth_sven/sun/index.html

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Boris RED: Super Easy 3D Logo

Chapter: 3D Modelling and Animation

Topic: Extruding 2D

Tim Rice demonstrates a quick, easy method to turn logos into 3D logos using a simple jpeg and Boris Red 2.1. This comes from a thread Tim posted in the Boris COW about the amazing super powers of RED?

http://www.creativecow.net/articles/rice_tim/3d_logo/index.html

TAGS: 3D, extrude, light, depth

Apple Final Cut Pro: My favorite effects (FCP Quick Tip #7)

Chapter: Editing

Topic: Settings

Ever tweak a default effect (or create one of your own) that you really love and want to use over and over again? With Final Cut Pro you can save those favorites and use them to your heart?s content. Here?s how.

http://www.creativemac.com/2002/09_sep/tutorials/fcpqt7.htm

TAGS: favourite, filter stack

Autodesk 3D Studio Max: Creating Volumetric Clouds in 3DS Max

Chapter: 3D Modelling and Animation

Topic: Modelling

In this tutorial, Creativecow leader, Greg LaClÈ demonstrates the creation of volumetric clouds in 3ds max.

http://www.creativecow.net/articles/lacle_greg/clouds/index.html

TAGS: geometry, plane, edit, mesh, map, sphere, modifier, fog

Adobe After Effects: Fun in Particle Playground Land

Chapter: Compositing Tools and Techniques

Topic: Particles

Roland R. Kahlenberg, CreativeCOW’s resident Particle Playground expert, shows off the versatility of Particle Playground by creating a game that incorporates collision detection against a customized grid. There is no doubt that Particle Playground is one of the more difficult plug-ins to use. But be brave folks, the rewards are aplenty and with some gung-ho attitude and a guiding hand you should be able to create some decent stuff. Right now, just sit in for a comfortable ride. I’m sure that this tutorial won’t hurt your head – too much.

http://www.creativecow.net/articles/kahlenberg_roland/game_pp/index.html

TAGS: bounce, interact, physics, collision

Apple Final Cut Pro: A Beginner's Guide to Final Cut Pro's Audio Filters

Chapter: Audio

Topic: Filters

FCP’s audio filters cannot repair major audio problems. Read that again if you didn’t get it. If you have excess background sound, close the doors and windows, reposition your mics, put up sound blankets, switch shoot locations or do anything else possible because no audio process or filter is really going to do a great job at “fixing” that issue. If you encounter hum while setting up for the next shot, track it down and fix it before shooting. You used an on-camera mic and the dialogue is low level and full of echo? Sorry, you should have shot it correctly. There isn’t an audio filter or box in the world that will turn that audio into something high quality.

http://www.kenstone.net/fcp_homepage/basic_audio_filter_tutoria.html

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Maxon Cinema 4D: Using Cinema 4D files with After Effects 5.5

Chapter: Workflow

Topic: Inter-application Workflow

With AfterEffects 5.5, Adobe has truly delivered C4D users an excellent solution to assembling all of your 3D pieces. Cinema 4D and AfterEffects are a very powerful combination. Thorn shows you how to get started in the world of multipass. We’ll begin with some simple color correction using basic elements. These tutorials *require* Cinema 4D XL v7.303 and AfterEffects v5.5; earlier versions of these applications will not work (as they didn’t contain key features we’ll be using.) Don’t forget to install Maxon’s AE plugin into the AfterEffects plugin directory. [Parts 2 and 3 of the tutorial do not appear to be available.]

http://www.creativecow.net/articles/thorn/c4dtoae1/index.html

TAGS: multipass, multi-pass, rendering,