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Digigami ships MegaPEG HDTV

MegaPEG HDTV is the third major release since 1996 and now supports High Definition MPEG_2 bitstreams suitable for broadcast television in North America, Japan and Europe, converting formats on the fly, including SD to HD conversion (or HD to SD downconversion) and from ATSC to EBU or vice-versa.

MegaPEG HDTV has the unique ability to integrate compression with built-in Picture Quality Analysis (PQA) tools to provide the operator with high quality feedback and control over the encoding process. The PQA is based on Digigami’s MPressionist Pro HD.

MegaPEG HDTV is a single pass MPEG encoder featuring a floating point video pre-processing pipeline that supports both Constant and Variable bitrates. MegaPEG HDTV shines in HD production scenarios where files are encoded once and then played repeatedly as opposed the single real-time pass for broadcast TV. This includes DTV ad-insertion systems, HD kiosk applications, and closed-circuit HD TV networks such as those increasingly found in museums, theme parks, airports and five star luxury hotels.

In addition to HDTV MPEG-2 bitstreams, MegaPEG HDTV can compress for all major MPEG-1 and MPEG-2 applications, it also provides the analysis tools for demystifying the wide variety of compression parameters which come into play across HDTV, HD-DVD, DVD and MPEG-1 encoding

The new 3.0 version of Digigami “MegaPEG HDTV” is available now for the introductory price of US$795.00. Registered users of previous versions of MegaPEG are eligible for substantial upgrade discounts. Demonstration versions of MegaPEG HDTV are available.

Gen Kiyooka – President, Digigami was interviewed on the Digital Production BuZZ show and podcast on August 18, available from the archives.

Final Draft AV 2.5 released

Final Draft AV 2.5, the self-contained word processor designed for dual column audio-visual script writing was released today. Primary new features are:

  • A new Rearrange Guide Line, that provides the ability to drag-and-drop any video text and have it line up with audio text, or vice versa, enabling easy scene reordering after writing.
  • Improved Importing and Exporting capabilities – import of RTF files with tables has been improved and a new dialog asks how three (or more) columns in an imported Word document should be treated. Teleprompter Export with dialog separated by carriage returns has been added.
  • Instant Elements, where you can create a new video description or dialog element with a mouse click.
  • Support for OS X 10.4 Tiger Spotlight for searching text in Final Draft AV documents.
  • Foreign Language Spell-Checker and Thesaurus available in British English, French, Spanish and German.

Final Draft AV 2.5 retails for US$199 with upgrades from earlier versions US$50 for registered users. Final Draft AV requires OS X 10.2.8 on Macintosh. Version 2.5 will open version 1 or 2 scripts.

Adobe After Effects: Creating Transitions

Chapter: Compositing Tools and Techniques

Topic: Transitions

How many times have you watched the opening credits of a movie and thought, “I wonder how many masks they had to use for that?” I am going to show you how to to create some interesting effects without the use of masks using a built in tool in After Effects 6.5 called the Gradient Wipe. Now you are probably thinking “oh great, that’s all we need is a bunch of cheesy Star Wars screen wipes.” I am here to tell you, gentle reader, that the Gradient Wipe can be a powerful tool in your arsenal. The gradient wipe is used to transition one image to another by using the luminance values of a layer in the timeline. That layer could be an image, text, or as the name implies, a gradient-Basically anything that contains pixels.

http://www.layersmagazine.com/aftereffects-tutorial-creating-transitions.html

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Apple Final Cut Pro: Final Cut Pro: How to Calibrate Serial Timecode

Chapter: Editing

Topic: Capture, Digitize, Import

Unless you’re capturing a DV video format via FireWire, the timecode and video signals are sent separately from the video deck to the computer. Because the signals are separate, they can possibly arrive at different times, which causes the wrong timecode number to be recorded with captured video frames. You can calibrate your timecode and video capture setup by entering the number of frames by which the timecode signals are offset from the video into the Capture Offset field.

http://docs.info.apple.com/article.html?artnum=25154

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Microsoft and Intel support HD DVD

This week Microsoft and Intel announced that they had decided to support HD DVD over Blu-ray in the ongoing battle for the mindshare between the two formats. With most entertainment and computer corporations in the Blu-ray camp does the combined muscle of Intel and Microsoft change the game?

There are two factors that will determine the outcome of the HD DVD v Blu-ray battle, if it ever actually gets started: hardware support and content. Neither Microsoft nor Intel make DVD Player hardware or computers. Microsoft does have the Xbox360 but they have not (yet) committed to putting any high density optical drive in the Xbox360, although it’s now very likely that a future revision will include an HD DVD drive. This is likely to put a small brake on Xbox360 sales short term as people wait for the "one with the HD drive", shaving some of the gloss off the Xbox360’s lead over Sony’s Playstation 3 that will ship with an integrated Blu-ray drive.

In the HD DVD camp Toshiba are the only significant manufacturer of consumer electronics, players, and no computer company has committed to putting HD DVD drives in their PCs. Apple, Dell and HP have committed to shipping Blu-ray in their computers when the drives are available and Sony, Pioneer, Philips, Samsung and Panasonic are committed to producing Blu-ray players. Those five and nine other major players are committed to Blu-ray recorders and drives, with nine media manufacturers in the pipeline.

On the content side, about 60% of major studio content is committed to Blu-ray and about 40% to HD DVD.

The addition of Microsoft and Intel to the HD DVD camp changes none of this and ultimately won’t affect the momentum toward Blu-ray, of these two formats. However, what is equally likely is that neither format will gain enough traction ahead of the Holographic-based formats coming just a year or two behind HD DVD and Blu-ray. When consumers are considering investing in a drive, will they buy one of two incompatible formats, or will they wait for "the next big thing" to come down the track "a year" later?

The inclusion of draconian Digital Rights Management in both formats, although somewhat more restrictive in Blu-ray, makes both formats less attractive to the consumer. Although Microsoft and Intel claim that one of the deciding factors was the "ease" of making copies to a hard drive, the content owners are unlikely to allow too much flexibility, regardless of theoretical capability.

In this fight, the announcement this week amounts to a face slap, not a knockout blow. In fact, it may have simply been a distraction to Toshiba’s confirmation that HD DVD will ship "before Christmas" but instead in "February or March 2006". That will only be a few months ahead of Blu-ray nullifying much of HD DVD’s "first-to-market" advantage.

Adobe After Effects: Layered Earth

Chapter: Compositing Tools and Techniques

Topic: 3D Objects (or pseudo 3D) Objects for 2D Space

We are going to build a layered, onion-skin type model of the earth revealing its internal structure. The goal is to create an illustration-like setup that is controlled via expressions and can visually hold up to things you can find in scientific books. Other scientific and statistical data can also easily be illustrated by modifying this setup. Most importantly you will learn something about structuring your layers and compositions in a way that will allow you to manipulate transparencies and mattes without destroying the illusion of 3D.

http://www.creativecow.net/articles/mylenium/layered_earth/index.html

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Apple Logic: Sharing the Load in Logic Pro 7: Distributed Audio Processing harnesses two Macs for mondo plugin power

Chapter: Music

Topic: Processing Sound

If you use a lot of audio plugins or virtual instruments, it’s definitely worth your while to investigate Logic Pro 7 ‘s Distributed Audio Processing capability. This feature, introduced by Apple in Logic Pro 7 , allows†multiple Macs to be connected via standard Ethernet cables to share the processing load.

http://www.digitalproducer.com/articles/viewarticle.jsp?id=34876

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Apple Motion: Replicators in Motion 2.0: Part 2 – Setting up sequenced animations

Chapter: Motion Graphic Design

Topic: Animation Techniques

We’ve seen now how to replicate objects in in Apple’s Motion 2 and set them spinning and spiraling into themselves. Now we’ll take a look at the use of a new behavior in Motion 2 designed just for use with replicators: Sequence Replicator. With this tool, individual cells in a replicator object can be animated in sequence for producing patterned tile effects .

http://www.digitalanimators.com/articles/viewarticle.jsp?id=34826

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Maxon Cinema 4D: Preparing Photoshop Textures for C4D: Part 1 – Nagel's Photoshop Brushes

Chapter: 3D Modelling and Animation

Topic: Textures and Image Maps

If you’ve used Photoshop to create your bitmap image maps, this is review of a trick from days of Photoshop 4.† However, with the newest releases of Photoshop , the availability of custom brushes and advanced tools has made the potential of texture creation for applications like CINEMA 4D boundless.† In these two QuickTime tutorials, I’ll review the simple method of making a seamless heal.

http://www.creativemac.com/articles/viewarticle.jsp?id=34812

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Adobe Photoshop: Preparing Photoshop Textures for C4D: Part 1 – Nagel's Photoshop Brushes

Chapter: 3D Modelling and Animation

Topic: Textures and Image Maps

If you’ve used Photoshop to create your bitmap image maps, this is review of a trick from days of Photoshop 4.† However, with the newest releases of Photoshop , the availability of custom brushes and advanced tools has made the potential of texture creation for applications like CINEMA 4D boundless.† In these two QuickTime tutorials, I’ll review the simple method of making a seamless heal.

http://www.creativemac.com/articles/viewarticle.jsp?id=34812

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