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Side Effects Houdini: Breaking up Objects using Non-Uniform Divisions in Houdini

Chapter: 3D Modelling and Animation

Topic: Particles

Many times users will need to break up geometry in Non-Uniform pieces to better simulate cracking or shattering. In Houdini this process may not be obvious to most. David Gary, breaks down his formula for breaking down uniformed geometrical shapes in Houdini.

http://www.cmivfx.com/m/Breaking-Objects-h264.mov

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