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Smokey Text Effects in Fusion 5

Chapter: Titling

Topic: 3D Text

The amount of email I have received for the very first tutorial on the bottom of this page, out ways any other topic ever discussed. The question is, how do i build the smokey text effect in another application besides Shake. Well, here it is in Fusion 5. I am sure to see lots of inquiries about other applications also, but NOTE: You must start with a procedural node based application in order to get this to work properly.

http://www.cmivfx.com/m/SmokyTextFusion.mov

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Eyeon Fusion: Smokey Text Effects in Fusion 5

Chapter: Titling

Topic: 3D Text

The amount of email I have received for the very first tutorial on the bottom of this page, out ways any other topic ever discussed. The question is, how do i build the smokey text effect in another application besides Shake. Well, here it is in Fusion 5. I am sure to see lots of inquiries about other applications also, but NOTE: You must start with a procedural node based application in order to get this to work properly.

http://www.cmivfx.com/m/SmokyTextFusion.mov

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Eyeon Fusion: Spotlight Style Text Effects

Chapter: Titling

Topic: 3D Text

This lesson shows how to randomize color values of a spotlight constructed text effect. In order to achieve this effect in Fusion 5, the use of image based particles and 3d space was needed to build the set. Learn how to create colored variation of the lights without using expressions. This effect was modeled after a beer commercial that recently hit the air. The particle techniques used on this tutorial will continue in detail on later videos.

http://www.cmivfx.com/m/SpotlightText.mov

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Eyeon Fusion: Using Spotlights in Texture Projections within Fusion 5

Chapter: 3D Modelling and Animation

Topic: Lighting 3D Scenes

The best way to mimic camera projections within fusion 5 is with a spotlight and an image plane. While other shapes are possible, this technique comes the closest to what the average artist might be looking for. Watch this video to learn more.

http://www.cmivfx.com/m/projections.mov

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Apple Final Cut Pro: Media Manager Tricks: Moving and relinking clips

Chapter: Editing

Topic: Clip and Media Management

Reader Lu Nelson pointed out that I didn’t have to manually rename and relink 550 media clips in the Finder (I spent a day or two doing this).

http://www.hdforindies.com/2006/06/texas-hd-shootout-analysis-update_26.html

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Adobe Flash: Achieving Amazing Easing Effects in Flash: Using the enhanced Ease/Out feature in Flash Professional 8

Chapter: Distribution

Topic: Animation Techniques

In previous versions of Flash, motion tweening was a difficult and time-consuming way to give animations realistic motion effects. The Ease In/Ease Out feature was helpful but its limitations became apparent when you applied it to complex animations because you had to create a lot of frame-by-frame shape and motion tweening to mimic something that looked natural.

http://www.audiovideoproducer.com/articles/viewarticle.jsp?id=47577

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Podcasting 103: Recording your interviews at a distance with Skype

Chapter: Distribution

Topic: Podcasting

In the last installment of the podcasting series, I walked you through some of the options available for recording your totally awesome podcast. While that article focused on single and multi mic recording when everyone is in the same location, what happens if you want to do an interview with someone who is on the other side of the world?

http://digitalaudio.consumerelectronicsnet.com/articles/viewarticle.jsp?id=34855

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Text point size = How many scanlines?

Chapter: Titling

Topic: Fonts and Design

Broadcasters always request that legal type be “”20 scanlines”” or whatever. I dunno about you, but in twenty years in this business, and many years spent on Quantels, Infernos, Bosch FGS, Avid, Pastiche (crap has it really been that long…yes) I’ve never EVER seen an editing or graphics system that sizes type by scanlines – they all use either point size or their own internal weird size/percentage thingy

http://discussions.apple.com/thread.jspa?threadID=535200&tstart=0

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Apple Shake: Breaking down the Sprite Commercial in Shake 4

Chapter: Visual and Creative Effects

Topic: Reproducing TV or Film Effects

This tutorial was created for Chance Harris, who donated the idea and the footage for this video. I decided that this might be a cool way to help people understand layering. I did not need to matchmove the background, since the camera was static. For more information on 3d tracking, or matchmoving… check their corresponding DVD page. I am including the script and footage for this tutorial. HERE is the original conecpt movie.

http://www.cmivfx.com/m/sprite_shake.mov

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P2 Log for viewing P2 clips on Macintosh

Imagine Products have released P2 Log for playing, annotating, changing clip names and deleting clips from any P2 compatible storage device, including the HVX200, FireStor, P2 readers, P2 cards, P2 mounted volumes etc.

P2 Log is designed for working with the P2 MXF clips for fast review and selection of P2 clips. P2 Log can export to Final Cut Pro XML for bin import, with automatic conversion of hte the selected or marked clips to QuickTime media. Users can add text notes in the metadata, change the User Clip Names, use Find/Sort within the Volume to locate clips, indicates†camera Marks too. Delete clips from the P2 Volume and save changes back to the source file. Also programs P2 SD Cards to preload metadata like project or reel names, etc.

P2 Log works with any HVX200 format including PAL 720P 25/50! Imagine’s free pass-through codec plays the 25/50 formats and helps you create Final Cut Pro compatible QuickTime files. Imagine’s DVCPro HD pass-through codec for 50 Hz countries uses the same identifier number as the 720P60 codec so that FCP and QT Player will correctly recognize aspect ratio and frame size.

P2 Log is available now for US$99. There is a free demo version downloadable from the product page. P2 Log is the little brother of HD Log which also reads P2 media natively but is a more fully featured logging application.