Luxology LLC announced the availability of recoil, a new plug-in for modo 501 that accurately simulates dynamic rigid body interactions. Based on the popular open source Bullet physics engine, which is used extensively within the games and film industries, recoil realistically simulates dynamic forces and calculates accurate collisions between objects, allowing users to quickly create incredibly complex animations or automatically stack vast numbers of objects. The plug-in was developed independently by Eric Soulvie using the modo Plug-in Software Development Kit (SDK) and runs on both the PC and Mac versions of modo 501.
Utilizing version 2.77 of the Bullet physics engine, recoil simplifies the setup and execution of complex physical simulations by combining robust collision detection with a variety of constraints, forces and controls. By simply tagging any mesh item to be dynamic, the object is ready to respond to forces like gravity or collisions from other objects in a modo scene.
The recoil plug-in is a seamless extension to modo and offers a wealth of new functionality for modo 501 users: