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Allegorithmic Launches Substance Designer 2

Allegorithmic continues to improve texturing pipelines for more users with its announcement of a new version of its non-linear texture and material processing software, Substance Designer 2, and the first scaled-down version of the software, Substance Designer 2 Lite.

Available for the first time on the Mac OSX platform, Substance Designer 2‚ a brand new vector paint, layering and cache systems significantly improves both creative and performance capabilities so 3D artists can instantaneously create millions of dynamic textures in an interactive and collaborative process.

Substance Designer 2 is a powerful material processing solution that brings smart texturing to the heart of 3D creation pipelines. It is designed to help any artist transform all kinds of image resources, from classic bitmaps to exclusive procedural elements, into real-time dynamic and highly flexible textures and filters.

Key new features in Substance Designer 2 include:

  • Vector Paint allows users to paint dynamic masks on all channels (diffuse, spec, normal, etc.) of a full material, all at once.
  • Material Layering System encapsulates intricate node graphs, which helps users easily create complex materials (diffuse, normal, specular, etc.) in a visual fashion.
  • Cache System increases over all performance speed by an estimated 25%.

Substance Designer 2 Lite

Substance Designer 2 Lite has been specifically designed to provide texture creators the essential inner characteristics of Substance Designer 2 at a more affordable price point. The Lite version focuses only on the essential 3D texturing features such as node-based interface, parametric texturing and eliminates the highly advanced features like complex mathematical functions definition, FXMaps creation and modifications, multi-project management.

Click for more information about Substance Designer 2.


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