Thinkbox Software, developer of Deadline, Krakatoa, Frost, Genome, and other creative solutions for VFX artists, announces Ember, a volumetric data manipulation toolkit that enables powerful workflows around the creation and post-processing of simulations from various sources. Ember is currently being developed as a plug-in for Autodesk 3ds Max, and is planned as a standalone tool in the future. An early version of Ember will be demonstrated at the SIGGRAPH Conference, August 5-9 in Los Angeles at booth #937.
Ember is a set of tools for creating, loading, and processing volumetric data in the form of fields, voxel grids and point clouds. It integrates with a large number of third party simulation packages including Sitni Sati’s FumeFX, Chaos Group’s Phoenix FD, Next Limit’s RealFlow and Exotic Matter’s Naiad, in addition to Thinkbox Software’s suite of VFX tools. Ember lets the user combine volumetric data in creative ways, allowing for post-simulation reprocessing that offers higher artistic control over the final results and reduces the production time by reusing and repurposing simulation data assets.
Ember’s key features will include:
Thinkbox Software will be demonstrating Ember – along with Krakatoa, Frost, Genome, XMesh, Deadline and Draft – at booth #937 at SIGGRAPH, August 5-9. Stop by the booth or visit the website to learn more.
Thinkbox will start beta-testing Ember in the second half of August. A beta application and related survey can be found online here.