Autodesk Smoke on Mac: Multiple Output Renders

Chapter: Finishing

Topic: Output

Slight mouthful I know but this was introduced in 2011 of the creative finishing software. The render outputs I am referring to is inside of the action 3D compositor. You have the decision to render out multiple variations of composites and mattes. In Flame, you can also render out depth passes, lighting normal passes and emissive passes. The main point behind this tool is down to workflow!

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Autodesk Maya: Rendering Motion Vectors out of Maya – Part 4

Chapter: 3D Modelling and Animation

Topic: Rendering and Output

In part 4 of this Maya tutorial series, Arkadiy Demchenko shows another example scene with a tower blowing up into pieces. Only Maya 2009+ passes system is used in this example.

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Autodesk Maya: Rendering Motion Vectors out of Maya – Part 3

Chapter: 3D Modelling and Animation

Topic: Rendering and Output

In part 3 of this Maya video tutorial series, Arkadiy Demchenko shows a simple example scene with an animated spider. Using lm2DMV shader as well as Maya 2009+ passes system to get motion vectors.

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Autodesk Maya: Rendering Motion Vectors out of Maya – Part 1

Chapter: 3D Modelling and Animation

Topic: Rendering and Output

This Maya video tutorial explains how to install and use a special shader to render motion vectors with Mental Ray This process will be useful to RE:Vision Effects users in Shake, Maya and Max Composite, Nuke, Fusion, After Effects, Combustion and others.

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Autodesk Maya: Rendering Motion Vectors out of Maya – Part 2

Chapter: 3D Modelling and Animation

Topic: Rendering and Output

In part 2 of this Maya tutorial series we review some theory on how to render motion vectors properly and show a couple of tricks and things to keep an eye on.

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Autodesk Smoke on Mac: DESKTOP PAINT: Intro, Brush Attributes and a little bit of AutoPaint

Chapter: Finishing

Topic: Paint

Painting is used in every aspect of image finishing on a daily basis. You might be removing a mole or wire. You might be designing some graphic elements. Creating textures, paint stokes, animated geometries and the list goes on forever. The painting tools in Flame and Smoke are extremely versatile and powerful once you start exploring the depths of the menu. We even have the tracker built into the paint tool for tracking paint strokes!!! Really cool!

We’re going to kick off by just looking at the desktop paint UI and then start focusing on the brush attributes which can do some crazy things with your brush… Lastly, I thought I’d throw in a little taster of AutoPaint. I love this tool and I will probably dedicate a whole blog or two to it at some point but let’s get on with the show.

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Autodesk Smoke on Mac: Mastering & Versioning: Timeline CopyFX

Chapter: Finishing

Topic: Versioning

This tool in Smoke is great if you are working on multiple timelines using the same material. The way this tool works is by using the source tape name and timecode of the source footage. When softFX are copied between timelines, smoke matches the metadata. So where ever it matches, Smoke will copy the softFX with frame accuracy. This even includes animation!!!

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Autodesk Maya: Autodesk Maya 2010 to Mudbox 2010 FBX Export and Import

Chapter: Workflow

Topic: Inter-application Workflow

In this tutorial, Michael Hurwicz takes advantage of new support for the FBX file format in Mudbox 2010 to export geometry from Maya 2010 and import it into Mudbox 2010. A problem with painting in Mudbox is solved by scaling UVs down slightly in Maya before exporting the FBX file.

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Autodesk Smoke on Mac: Conforming an EDL using DPX file sequences

Chapter: Finishing

Topic: Media Handling

I hope that everyone had a good break and is well rested for a productive 2010! File based conforming a timeline using the DPX image file format and the Edit Decision List or EDL. This video blog demonstrates the procedure of performing the conform with an EDL and DPX images

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